That’s not to say it was bad, but it was not the sequel we were looking for.Ĭrackdown 3 I will go out say right now, stands head and shoulders above Crackdown 2. Probably because we had all moved on, Crackdown had become a thing of the past and we were into new trends, franchises and online experiences. After Crackdown there was an inevitable sequel, which certainly missed the mark, even though it offered some interesting subterranean caverns and a dodgy flying mechanic it just didn’t have the same appeal. Now we have Crackdown 3 and to be honest it may not sell you on the otherwise excellent value of Gamepass, but being part of that catalogue makes it all so much more appealing. However, the game had chops, big furry, playable chops and people loved it. Yes, by today’s standard the open world was fairly bare and the cel-shaded aesthetic wasn’t much to write home about. Having recently hit the backwards compatible pile and being free to download I had a recent spin around the original and it didn’t disappoint. All sounds pretty familiar, well yes it was, but then there were Orbs and the way you skilled up and the subtle effects that came with those skills, not to mention the small army array of weapons at your disposal. Putting you in the shoes of a super-human Agent, the game had you reclaiming an open world one task at a time and mowing down a hefty roster of bad guys. A long time ago when the xbox360 was young there were games that defined the console, one of them was Crackdown.
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